Ancient China VR

Under Development · VR App · 2024

An exploratory VR interactive research project that guides users through role-playing to learn about the history and culture of Chinese poets, pushing the boundaries of how technology can enhance educational experiences through interactive, multi-sensory systems and engaging narrative design.

CLIENT

Educational Institution

PROJECT TYPE

# VR|Multimodal Perception

# Digital Heritage

# Cultural Creativity and Education

TEAM

1 Designer

TIMELINE

4 Month

In an era of increasing globalization, cross-cultural education has become more critical than ever. History and culture serve as bridges connecting people from diverse backgrounds, yet traditional education models rely on linear, one-way information delivery, which struggles to meet the demands of complex cultural dissemination and understanding. This approach not only lacks interactivity and emotional resonance but also limits learners’ ability to build deep comprehension within a multicultural context. In modern society, the challenge lies in developing innovative educational methods to spark interest in history and culture, while fostering critical thinking and cultural inclusivity.

The project consists of two main components: an “Ancient China VR” game, where users take on the roles of Chinese poets to explore cultural history through VR; and a user flow that reimagines the format of educational interactions.

In this project, my vision is to use immersive, interactive narratives as a bridge to transform complex knowledge into perceptible and experiential content. This enables users to develop a profound “first-person” understanding, spark interest in history and culture, and foster critical thinking and cultural inclusivity.

Through VR-based experimentation and testing, the project explores how narrative structures and multimodal experiences in immersive storytelling can help people engage with and understand abstract cultural and historical concepts.

The research findings indicate that branching narratives and action-driven interactions significantly enhance user engagement and learning outcomes, providing theoretical support and practical frameworks for future educational models.